SRB2 Doom Builder is a modification of Pascal vd Heiden's excellent
Doom Builder, designed to cater for
the adaptations made to the Doom engine by Sonic
Robo Blast 2, as well as offering some more general enhancements. Its
features include:
Sector drawing in 3D modeZ-positioning of SRB2 thingsAutomation of floor-over-floor (FOF) design – some FOF types
not yet supported
FOFs can be manipulated in 3D modeAutomatic merging of MAPnnD lumps into MAINCFGFacility to leave comments on sectors, so you don't lose your mind
entirely.
Serveral bugfixes and extensions of existing featuresAlternative texture/flat selection mechanism providedOther stuff
We're now in something approximating a beta stage. Nasty bugs should be
fewer, but do still remember to keep backups. I'll avoid implementing new
features, and instead focus on eradicating as many bugs as possible.
It is no longer necessary to have ordinary DB installed. You'll still need
the VB6 runtime components, but chances are you have those anyway.
Source code is available on the
Public SRB2MODS SVN
server.